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A little bit...

About me

Who I am

Hi, I'm Eric, a game designer that is excited to bring new ideas to the table in the game development industry. It all started when I was 11 years old and got my hands on Minecraft, it was not long after I got to build all my ideas with cubes, that I got struck by this thought "Why is this fun? It's just cubes". 

 

Little did I know that this thought would lead me to study Game Design at the technological university U-Tad in Madrid, Spain. 

What games do I like

Since I first played "Firewatch" I like story focused games more than anything, it's also the reason for my interest in dense narrative walking simulators such as "Everybody’s Gone to the Rapture" and "Dear Esther".

But at the end of the day I enjoy all game genres, always getting inspired by every little aspect that catches my eye. 

My goals

My main goal is to transform ideas, once just text and sketches, into experiences players can truly live.


On this journey, I aim to grow as a narrative and level designer, enhancing gameplay through storytelling and thoughtful worldbuilding. I'm excited to keep learning, evolving, and contributing to awesome projects alongside passionate teams.

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